Originally I thought that it wold be a good idea to have a slightly larger number of blogs, each dealing with a more focussed subject area. In practice, I find that this has just created a bigger barrier to blogging. This blog in particular has never really got going, or established a direction… As a result, I’ll be shutting it down soon, and folding it back into my main tech/biz blog at Trigram.
May 21st, 2008, posted by Emlyn
Uncategorized
Researchers have created an AI that, allegedly, has the cognitive ability of a human child at four years. I’m not convinced; the clips I’ve watched on YouTube don’t prove much to me. Anyway, it operates in Second Life, where it uses (at present) a robot avatar. No reason why it shouldn’t use a ‘human’ avatar, though, thus demonstrating that as reality and augmented reality blur with the Metaverse, we really won’t know who - or what - we’re talking to….
March 19th, 2008, posted by Emlyn
Augmented Reality, Metaverse, Tech
Salamanders can do it, zebrafish can do it, why can’t we? Yes, back to the topic of tissue regeneration - it seems that, for zebrafish at least, the solution lies in their microRNA (something I’m not exactly au fait with,but that shouldn’t come as a surprise to anyone!). Still, it’s another step towards limb and organ regeneration in humans…
March 19th, 2008, posted by Emlyn
Biotech, Science, Transhumanism
Researchers at the University of Tokyo have developed a smart video goggle system that records everything the wearer looks at, recognizes and assigns names to objects that appear in the video, and creates an easily searchable database of the recorded footage
Found via Slashdot, where some of the comments relating this to past cyberpunk novels are amusing.
Of course, it isn’t all funny; this would seem to bring universal, mobile, surveillance a step closer.
March 5th, 2008, posted by Emlyn
Augmented Reality
China’s People.com claims that the Tianjin Angsai Cell and Genome Project Company “has achieved unprecedented capacity to develop large-scale, lifesaving stem cell production with stocks of umbilical cord stem cells hitting nearly 5,000 samples“. It seems this is just a reprint from the official Xinhua news agency, but if it’s
March 4th, 2008, posted by Emlyn
Uncategorized
I’m still going through some of the cool material available at TED, and have been blown away by Alan Russell’s talk on stem cell research. The real-world applications are far more advanced than I had realized.
I was particularly interested in what he had to say about skin and the treatment of burns. One project I worked on a few years ago was to develop an e-learning course in the field of tissue tranplantation; I had to edit a lot of very gruesome video, about burns victims being treated with pigskin, or grafts from elsewhere on their body - precisely the kind of treatment that stem cells may render outdated.
And as for being able to stimulate organs and limbs to regenerate themselves… fantastic! Let’s hope it becomes mainstream ASAP! Here’s the clip. I would embed it, but that seems to break Wordpress, and I haven’t got time to work out the fix 
January 24th, 2008, posted by Emlyn
Biotech, Innovation, Transhumanism
I’m not a gamer; my
first life seems to be too busy to spend life in a second, virtual world. On the other hand, I am all about communication, connectivity, and information flows - that’s why I was blown away by the internet when I first got onto it in 1994.
I was introduced to the reality of online worlds earlier this year, for work purposes. For a while, I became very excited by the possibilities. I joined Second Life, played around with my avatar, and then… got bored. As plenty of people have already noticed, if you don’t already have somewhere specific to go, then experiences in these virtual worlds can rapidly turn into tedious, aimless, wandering about.
I actually think that online “virtual worlds” are just a phase; they’ll continue to exist, but in many ways they will become more and more closely mapped to reality… What is becoming very interesting is the merging of the real and virtual, where we live in ‘reality plus’, the input from our senses supplemented by a new sense of data flow… I’ll come back to this in a later post, but here are a couple of links of interest…
The Metaverse Roadmap:
The Metaverse is the convergence of 1) virtually-enhanced physical reality and 2) physically persistent virtual space. It is a fusion of both, while allowing users to experience it as either.There is no single, unified entity called the Metaverse—rather, there are multiple mutually-reinforcing ways in which virtualization and 3D web tools and objects are being embedded everywhere in our environment and becoming persistent features of our lives. These technologies will emerge contingent upon potential benefits, investments, and customer interest, and will be subject to drawbacks and unintended consequences.
The EU is funding a project on wearing a computer at work.
IBM are really adopting virtual worlds enthusiastically.
January 20th, 2008, posted by Emlyn
Communication, Innovation, Metaverse
I’m finding this intriguing - China Recreation District. A project sponsored by the Beijing government (I’m taking this to read the municipal government, rather than the Beijing-based
national government) to connect Chinese businesses to the world. Projects like this are nothing new, of course! After all, my first-ever internet job, way back in the early 90s, was at a company working on something similar, funded by the Welsh Development Agency. The scope and ambition of this Chinese effort is something new, though, since they’re buying in an existing and very popular European-developed virtual game world; this is going to be one avenue for us Western consumers to go talk directly to Chinese manufacturers! Very cool; I’m definitely going to have to try to visit these people once I’m in Beijing!
January 19th, 2008, posted by Emlyn
China, E-commerce, Economy, Innovation, Tech
I used to be be an avid reader of Dave Pollard’s blog at How to Save the World; somehow, over the past year I kind of dropped out of the habit. Right now, there are 128 articles queued up for me to read in my RSS reader!
Anyone who’s read this blog lately will know that I’ve become increasingly interested in the various virtual worlds out there, as well as in augmented reality, and in the effects it will have on business and society. One element of all this is how we construct our identity in each virtual world, how we manage any differences in what we put into each identity, and how we communicate using one identity with someone who got to know us in another.
Of course this isn’t new: the simple fact that we change anyway over time means that most of us have had the experience of meeting someone we used to know, and realised that perhaps they haven’t changed much but we have. It’s uncomfortable, having someone trying to interact with you as the person you used to be rather than who you are now.
This is likely to become more common as we inhabit more and more ‘worlds’ - and let’s be clear that many of us will live in several different realities at one time! This is what brought me back to Dave Pollard. I forget now which blog it was, but someone wrote a short piece linking to this excellent blog post: Conversation in virtual communities: what happens when you change from one medium of communication to another?
He takes the following channels of communication as his starting point for a very interesting discussion:
1. e-Mail
2. chat/IM
3. chat/IM plus virtual presence (using an avatar)
4. v2v (voice to voice)
5. v2v plus virtual presence (using an avatar)
6. v2v plus virtual presence (using a webcam)
7. f2f (face to face)
Check it out.
January 19th, 2008, posted by Emlyn
Communication, Metaverse, Second Life, Tech, society